weatherless...................57.55826% balance.......................45.58931% offense.......................44.81207% hail..........................14.84110% rain..........................14.25173% sun...........................10.45710% sand.......................... 5.32517% semistall..................... 5.17423% hyperoffense.................. 3.81707% trickroom..................... 3.74728% multiweather.................. 2.30915% monotype...................... 2.26072% tricksun...................... 1.00653% voltturn...................... 0.79988% monoice....................... 0.74888% stall......................... 0.60732% tailwind...................... 0.37534% dragmag....................... 0.31458% monopsychic................... 0.25067% monowater..................... 0.24766% monobug....................... 0.19806% monoelectric.................. 0.17651% batonpass..................... 0.16938% hailoffense................... 0.15027% trickrain..................... 0.14740% rainoffense................... 0.14429% monoghost..................... 0.14297% sunoffense.................... 0.10417% mononormal.................... 0.10345% monograss..................... 0.08665% sandoffense................... 0.08102% rainstall..................... 0.07595% sunstall...................... 0.06955% monopoison.................... 0.05662% monofairy..................... 0.05228% monoflying.................... 0.04781% monodragon.................... 0.04675% monorock...................... 0.04138% trickhail..................... 0.03547% monofire...................... 0.03259% hailstall..................... 0.02757% tricksand..................... 0.01714% monosteel..................... 0.01607% monodark...................... 0.00738% sandstall..................... 0.00603% monofighting.................. 0.00500% gravity....................... 0.00292% allweather.................... 0.00211% swagplay...................... 0.00004% Stalliness (mean: 0.035) -1.5|# |### -1.0|###### |############ -0.5|####################### |############################ 0.0|############################## |########################### +0.5|##################### |############## +1.0|######### |#### +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.55%