offense.......................51.21974% balance.......................45.10517% sun...........................31.98558% rain..........................25.37144% weatherless...................24.82962% hail..........................15.38259% sand.......................... 4.77902% semistall..................... 2.50245% multiweather.................. 2.34698% trickroom..................... 1.77763% tailwind...................... 1.08386% hyperoffense.................. 1.05274% tricksun...................... 0.58327% voltturn...................... 0.34986% monotype...................... 0.19514% stall......................... 0.11990% dragmag....................... 0.10071% rainoffense................... 0.08829% trickrain..................... 0.07787% monoice....................... 0.06268% monopsychic................... 0.04861% rainstall..................... 0.03532% sunstall...................... 0.03510% sunoffense.................... 0.02471% monorock...................... 0.02185% monoelectric.................. 0.01434% monobug....................... 0.01123% monodragon.................... 0.00707% trickhail..................... 0.00693% mononormal.................... 0.00669% monograss..................... 0.00636% monowater..................... 0.00447% monosteel..................... 0.00392% monoflying.................... 0.00383% batonpass..................... 0.00353% monoghost..................... 0.00230% hailoffense................... 0.00206% monopoison.................... 0.00102% monofairy..................... 0.00077% hailstall..................... 0.00005% tricksand..................... 0.00003% monofire...................... 0.00001% swagplay...................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.040) -1.5| |# -1.0|# |### -0.5|############# |############################## 0.0|#################### |##################### +0.5|############# |###### +1.0|###### |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.88%