weatherless...................86.63455% offense.......................61.13499% hyperoffense..................20.84668% balance.......................15.94180% hail.......................... 6.42757% rain.......................... 6.11019% hailoffense................... 2.17782% dragmag....................... 2.16103% voltturn...................... 1.56526% stall......................... 1.08863% semistall..................... 0.98791% rainoffense................... 0.83794% sand.......................... 0.58951% sun........................... 0.40940% trickroom..................... 0.36115% monotype...................... 0.20302% batonpass..................... 0.19075% multiweather.................. 0.15891% sunoffense.................... 0.08025% sandoffense................... 0.04164% tricksun...................... 0.03295% monoghost..................... 0.02991% mononormal.................... 0.02807% monosteel..................... 0.02480% monofairy..................... 0.02218% monowater..................... 0.02185% monodragon.................... 0.02090% monopoison.................... 0.01585% sunstall...................... 0.01545% monopsychic................... 0.01373% monobug....................... 0.00994% tricksand..................... 0.00610% trickrain..................... 0.00587% gravity....................... 0.00584% monoelectric.................. 0.00442% allweather.................... 0.00407% monoice....................... 0.00404% monograss..................... 0.00273% monoflying.................... 0.00157% monofire...................... 0.00108% monoground.................... 0.00070% monodark...................... 0.00048% monofighting.................. 0.00042% tailwind...................... 0.00039% trickhail..................... 0.00037% monorock...................... 0.00036% rainstall..................... 0.00021% sandstall..................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.499) -2.0|# |### -1.5|###### |############### -1.0|##################### |########################### -0.5|############################## |######################## 0.0|################ |########### +0.5|##### |### +1.0|# |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%