weatherless...................86.76527% offense.......................60.82693% balance.......................26.52667% hyperoffense.................. 9.20085% sand.......................... 5.89149% sun........................... 4.00120% voltturn...................... 2.66383% monotype...................... 2.50041% semistall..................... 2.32064% hail.......................... 2.13815% rain.......................... 1.89846% stall......................... 1.12491% choice........................ 1.12219% trickroom..................... 0.84709% multiweather.................. 0.68366% monoghost..................... 0.50389% sandoffense................... 0.40584% monowater..................... 0.25059% monograss..................... 0.24786% hailoffense................... 0.24241% dragmag....................... 0.22335% monodark...................... 0.22062% sunoffense.................... 0.21245% monoflying.................... 0.17432% monofire...................... 0.16615% monodragon.................... 0.13891% monopoison.................... 0.13074% monosteel..................... 0.13074% monobug....................... 0.12802% mononormal.................... 0.12257% monofighting.................. 0.11985% monofairy..................... 0.11985% monoice....................... 0.11985% monorock...................... 0.11167% monopsychic................... 0.09261% monoelectric.................. 0.08716% rainoffense................... 0.06265% monoground.................... 0.05448% sunstall...................... 0.02996% tailwind...................... 0.02724% sandstall..................... 0.01634% tricksun...................... 0.01362% hailstall..................... 0.01090% rainstall..................... 0.00545% Stalliness (mean: -0.250) -2.0|# |# -1.5|### |###### -1.0|############ |####################### -0.5|############################ |############################## 0.0|######################## |################ +0.5|######### |###### +1.0|### |## +1.5|# | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.60%