weatherless...................92.55316% offense.......................52.80545% balance.......................27.10109% hyperoffense..................14.98456% voltturn...................... 9.07920% trickroom..................... 3.83323% semistall..................... 3.37085% rain.......................... 2.41759% sand.......................... 2.17704% stall......................... 1.73804% hail.......................... 1.62474% monotype...................... 1.44354% sun........................... 1.39068% monoghost..................... 0.91233% choice........................ 0.59312% dragmag....................... 0.27824% hailoffense................... 0.25949% monodark...................... 0.24878% multiweather.................. 0.16321% monoice....................... 0.11775% rainoffense................... 0.11665% sandoffense................... 0.07518% monosteel..................... 0.03668% monowater..................... 0.03662% monoground.................... 0.02737% sunstall...................... 0.02591% sunoffense.................... 0.02406% monograss..................... 0.02399% monofighting.................. 0.02344% monoelectric.................. 0.01278% tricksun...................... 0.00705% monofire...................... 0.00199% monopoison.................... 0.00190% monofairy..................... 0.00186% monopsychic................... 0.00039% monoflying.................... 0.00029% mononormal.................... 0.00019% monorock...................... 0.00015% monodragon.................... 0.00002% monobug....................... 0.00001% rainstall..................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.270) -2.0|# |##### -1.5|######### |########## -1.0|################ |############################# -0.5|############################## |############################# 0.0|######################## |########################## +0.5|########### |######### +1.0|###### |#### +1.5|## | +2.0| | +2.5| | +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%