weatherless...................89.72326% offense.......................67.49106% balance.......................31.15659% sun........................... 3.45400% rain.......................... 3.41232% hail.......................... 2.21324% sand.......................... 1.57165% hyperoffense.................. 1.25984% multiweather.................. 0.36793% dragmag....................... 0.27445% tailwind...................... 0.09672% semistall..................... 0.09251% sunoffense.................... 0.03862% voltturn...................... 0.03565% rainoffense................... 0.03007% hailoffense................... 0.01580% gravity....................... 0.01254% trickroom..................... 0.00858% sandoffense................... 0.00722% trapper....................... 0.00591% monotype...................... 0.00363% batonpass..................... 0.00291% monowater..................... 0.00200% swagplay...................... 0.00141% trickrain..................... 0.00126% mononormal.................... 0.00099% monobug....................... 0.00064% Stalliness (mean: -0.178) -1.2|# |# -1.0|### |#### -0.8|####### |########### -0.6|################ |##################### -0.4|########################## |############################# -0.2|############################## |############################# 0.0|########################### |###################### +0.2|################## |############# +0.4|######### |###### |### |## |# |# more negative = more offensive, more positive = more stall one # = 0.36%