weatherless...................56.92843% offense.......................56.39281% sun...........................36.60616% balance.......................30.35171% hyperoffense.................. 8.64464% voltturn...................... 5.38336% rain.......................... 5.14172% sand.......................... 4.52231% multiweather.................. 4.22099% semistall..................... 3.26865% sunoffense.................... 2.26863% stall......................... 1.34219% hail.......................... 1.09302% trickroom..................... 0.69732% sunstall...................... 0.66534% tricksand..................... 0.42841% dragmag....................... 0.28849% monotype...................... 0.23264% rainoffense................... 0.19933% hailoffense................... 0.12159% sandoffense................... 0.09092% monobug....................... 0.06903% trickrain..................... 0.06350% tricksun...................... 0.06350% monofairy..................... 0.05379% sandstall..................... 0.03670% choice........................ 0.03335% mononormal.................... 0.02670% monosteel..................... 0.01768% monoflying.................... 0.01223% monodragon.................... 0.01136% monowater..................... 0.00972% monoghost..................... 0.00785% monoelectric.................. 0.00718% monopsychic................... 0.00553% monodark...................... 0.00544% monograss..................... 0.00412% monofighting.................. 0.00395% monoground.................... 0.00363% monorock...................... 0.00114% monofire...................... 0.00104% monoice....................... 0.00089% monopoison.................... 0.00078% trapper....................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.167) -2.0| |# -1.5|### |###### -1.0|######### |############### -0.5|####################### |############################## 0.0|#################### |################# +0.5|######### |######## +1.0|#### |### +1.5|# | +2.0|# | +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.67%