weatherless...................65.94843% offense.......................48.16310% balance.......................38.30955% sun...........................11.64991% rain..........................10.16409% hail.......................... 8.58234% trickroom..................... 7.36661% hyperoffense.................. 7.19787% sand.......................... 5.61170% semistall..................... 5.21510% monotype...................... 4.19867% multiweather.................. 1.78938% voltturn...................... 1.60940% monoice....................... 1.12287% stall......................... 1.11438% tailwind...................... 1.09389% tricksun...................... 1.00619% monowater..................... 0.63094% sunoffense.................... 0.58832% monoelectric.................. 0.55626% choice........................ 0.48493% hailoffense................... 0.36649% rainoffense................... 0.32217% trickrain..................... 0.28413% batonpass..................... 0.24471% mononormal.................... 0.24052% tricksand..................... 0.23501% dragmag....................... 0.20944% monoghost..................... 0.19206% sandoffense................... 0.18589% monofire...................... 0.17807% monopsychic................... 0.17524% monofairy..................... 0.16762% monograss..................... 0.16489% monopoison.................... 0.15340% monobug....................... 0.14490% sandstall..................... 0.14303% monorock...................... 0.12303% gravity....................... 0.10351% trickhail..................... 0.10241% rainstall..................... 0.09466% monodragon.................... 0.07949% monoflying.................... 0.06649% monosteel..................... 0.06511% monodark...................... 0.06319% sunstall...................... 0.05761% monofighting.................. 0.05281% trapper....................... 0.05059% hailstall..................... 0.03631% monoground.................... 0.02677% swagplay...................... 0.01927% allweather.................... 0.00344% Stalliness (mean: -0.061) |# -1.5|### |###### -1.0|########### |#################### -0.5|######################### |############################# 0.0|############################## |######################### +0.5|################### |############ +1.0|######## |##### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%