weatherless...................53.50666% offense.......................46.54976% balance.......................43.42884% sun...........................19.85787% trickroom.....................12.39989% rain..........................12.15251% sand.......................... 9.53799% hail.......................... 7.84600% hyperoffense.................. 5.04233% semistall..................... 4.49685% tailwind...................... 2.91215% multiweather.................. 2.79973% tricksun...................... 2.30014% monotype...................... 1.83634% voltturn...................... 1.74695% tricksand..................... 0.98589% choice........................ 0.91089% rainoffense................... 0.67677% monoice....................... 0.65214% sunoffense.................... 0.50030% stall......................... 0.48222% monowater..................... 0.38737% gravity....................... 0.35857% trickrain..................... 0.32918% hailoffense................... 0.23837% trickhail..................... 0.17658% dragmag....................... 0.15837% monofire...................... 0.13111% mononormal.................... 0.12946% monoelectric.................. 0.12914% sandoffense................... 0.12440% monorock...................... 0.09020% trapper....................... 0.08987% monopsychic................... 0.06891% rainstall..................... 0.06877% sandstall..................... 0.06856% monofairy..................... 0.06855% batonpass..................... 0.03436% monoghost..................... 0.03306% monopoison.................... 0.02894% monobug....................... 0.02411% sunstall...................... 0.02369% hailstall..................... 0.02352% monoflying.................... 0.01995% monodark...................... 0.01521% monoground.................... 0.01290% monograss..................... 0.01267% monosteel..................... 0.01222% monofighting.................. 0.01089% monodragon.................... 0.00968% allweather.................... 0.00260% swagplay...................... 0.00091% Stalliness (mean: -0.028) |# -1.5|## |### -1.0|##### |################# -0.5|#################### |########################### 0.0|############################## |############################## +0.5|##################### |########## +1.0|####### |### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%