balance.......................54.68059% weatherless...................46.46566% offense.......................40.88751% sun...........................30.68632% trickroom.....................13.54613% sand..........................12.62368% rain..........................10.64847% multiweather.................. 4.17555% tailwind...................... 4.13758% hail.......................... 3.84289% semistall..................... 2.45839% tricksun...................... 1.84814% hyperoffense.................. 1.82294% tricksand..................... 1.36375% voltturn...................... 0.95437% monotype...................... 0.68250% rainoffense................... 0.31561% choice........................ 0.30690% monoice....................... 0.24444% trickrain..................... 0.16891% sunoffense.................... 0.16640% stall......................... 0.15056% mononormal.................... 0.13423% dragmag....................... 0.11982% trickhail..................... 0.08417% monorock...................... 0.07272% monofire...................... 0.04581% monofairy..................... 0.04559% gravity....................... 0.04307% monowater..................... 0.03374% monoelectric.................. 0.03363% hailoffense................... 0.03206% monopsychic................... 0.01869% sandoffense................... 0.01850% monopoison.................... 0.01840% sandstall..................... 0.01266% trapper....................... 0.01256% monoflying.................... 0.01006% hailstall..................... 0.00961% batonpass..................... 0.00633% monobug....................... 0.00419% monodark...................... 0.00416% monoground.................... 0.00388% monoghost..................... 0.00374% monosteel..................... 0.00343% sunstall...................... 0.00309% monograss..................... 0.00285% monofighting.................. 0.00149% monodragon.................... 0.00148% rainstall..................... 0.00125% allweather.................... 0.00092% swagplay...................... 0.00001% Stalliness (mean: 0.075) | -1.5| |# -1.0|## |##### -0.5|########### |######################## 0.0|########################## |############################## +0.5|###################### |####### +1.0|#### |# +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.76%