offense.......................54.23494% weatherless...................49.04487% sun...........................34.19403% balance.......................31.85478% rain..........................27.96986% multiweather..................16.97106% hyperoffense.................. 9.81195% hail.......................... 3.73983% semistall..................... 3.31513% trickroom..................... 3.01492% sand.......................... 2.31634% monotype...................... 2.06120% tailwind...................... 1.52050% sunoffense.................... 1.49128% trickrain..................... 1.34712% tricksun...................... 1.30107% rainoffense................... 1.07014% stall......................... 0.78320% voltturn...................... 0.66235% dragmag....................... 0.55852% choice........................ 0.44820% batonpass..................... 0.35497% monoghost..................... 0.32298% monoice....................... 0.28483% monofairy..................... 0.22841% monopsychic................... 0.19408% monowater..................... 0.18692% monodragon.................... 0.14453% rainstall..................... 0.14398% sandoffense................... 0.11810% mononormal.................... 0.11157% monoelectric.................. 0.11112% hailoffense................... 0.10956% gravity....................... 0.10539% monograss..................... 0.08929% sunstall...................... 0.08813% monoflying.................... 0.07243% monobug....................... 0.07101% monosteel..................... 0.05972% monodark...................... 0.04492% monofire...................... 0.03962% monopoison.................... 0.03780% hailstall..................... 0.03321% monorock...................... 0.02899% sandstall..................... 0.02608% monofighting.................. 0.02607% monoground.................... 0.02056% trickhail..................... 0.01756% swagplay...................... 0.00464% allweather.................... 0.00319% trapper....................... 0.00232% tricksand..................... 0.00086% Stalliness (mean: -0.185) |# -1.5|### |####### -1.0|############# |################### -0.5|########################## |############################## 0.0|########################## |################## +0.5|############## |######## +1.0|###### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.57%