sun...........................60.21696% offense.......................58.25951% rain..........................46.19725% multiweather..................33.13634% balance.......................29.87319% weatherless...................24.82811% hyperoffense.................. 9.25101% trickroom..................... 7.45843% trickrain..................... 5.76375% tricksun...................... 5.27073% tailwind...................... 4.82973% semistall..................... 2.21662% sunoffense.................... 1.82350% rainoffense................... 1.56679% hail.......................... 1.23795% voltturn...................... 0.97017% sand.......................... 0.82018% monotype...................... 0.70444% gravity....................... 0.41969% stall......................... 0.39967% dragmag....................... 0.31561% choice........................ 0.20258% monofairy..................... 0.14116% batonpass..................... 0.14063% sunstall...................... 0.10347% monoghost..................... 0.10089% monopsychic................... 0.08566% mononormal.................... 0.06528% monoice....................... 0.05578% monoflying.................... 0.04546% hailoffense................... 0.04416% monodragon.................... 0.04170% monoelectric.................. 0.03541% monosteel..................... 0.03519% trickhail..................... 0.03331% monowater..................... 0.03134% sandoffense................... 0.03069% swagplay...................... 0.02774% monodark...................... 0.02009% monopoison.................... 0.01265% sandstall..................... 0.01214% monograss..................... 0.01031% rainstall..................... 0.00958% monofighting.................. 0.00645% monobug....................... 0.00520% monofire...................... 0.00469% monorock...................... 0.00400% monoground.................... 0.00321% hailstall..................... 0.00025% allweather.................... 0.00000% trapper....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.220) | -1.5|# |####### -1.0|############ |##################### -0.5|####################### |############################## 0.0|####################### |################ +0.5|########### |####### +1.0|#### |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.63%