weatherless...................81.86215% offense.......................55.83682% hyperoffense..................30.50033% balance.......................12.57161% hail..........................10.57050% voltturn...................... 5.14005% sun........................... 4.70097% hailoffense................... 2.53732% sand.......................... 2.13987% monotype...................... 1.96741% sunoffense.................... 1.46887% rain.......................... 0.93861% semistall..................... 0.76417% batonpass..................... 0.70074% trickroom..................... 0.45493% monoice....................... 0.40538% rainoffense................... 0.36672% stall......................... 0.32708% choice........................ 0.27058% mononormal.................... 0.26761% monowater..................... 0.24679% monodark...................... 0.23292% multiweather.................. 0.16750% sandstall..................... 0.16750% sandoffense................... 0.13975% monobug....................... 0.11894% monorock...................... 0.10803% monofire...................... 0.10605% monoground.................... 0.10011% monopoison.................... 0.08326% monofighting.................. 0.08326% monoflying.................... 0.08028% monograss..................... 0.07929% dragmag....................... 0.06046% trapper....................... 0.05848% monoghost..................... 0.05649% monodragon.................... 0.04559% monosteel..................... 0.03469% monopsychic................... 0.03271% tailwind...................... 0.02874% monoelectric.................. 0.02874% monofairy..................... 0.01685% tricksun...................... 0.01189% trickhail..................... 0.00694% trickrain..................... 0.00496% Stalliness (mean: -0.678) |# -2.0|## |####### -1.5|############ |#################### -1.0|########################## |############################## -0.5|############################# |#################### 0.0|############## |######## +0.5|##### |## +1.0|# | +1.5|# | more negative = more offensive, more positive = more stall one # = 0.56%