weatherless...................81.47327% offense.......................55.81247% hyperoffense..................29.68117% balance.......................13.21350% hail..........................10.31837% voltturn...................... 5.63173% sun........................... 5.21946% hailoffense................... 2.40628% sand.......................... 2.36738% sunoffense.................... 1.67454% monotype...................... 1.61175% semistall..................... 0.94011% rain.......................... 0.83452% batonpass..................... 0.71058% trickroom..................... 0.48908% monoice....................... 0.39265% stall......................... 0.35275% rainoffense................... 0.31629% choice........................ 0.25035% monodark...................... 0.24116% mononormal.................... 0.19603% sandstall..................... 0.18743% monowater..................... 0.17778% multiweather.................. 0.15874% sandoffense................... 0.12858% monobug....................... 0.08775% monorock...................... 0.08396% monoground.................... 0.07885% monofighting.................. 0.07438% monopoison.................... 0.06560% monofire...................... 0.05940% monoflying.................... 0.05517% trapper....................... 0.05439% dragmag....................... 0.04790% monograss..................... 0.04684% monoghost..................... 0.03710% monodragon.................... 0.03185% monosteel..................... 0.02482% tailwind...................... 0.02218% monopsychic................... 0.02143% monoelectric.................. 0.01578% monofairy..................... 0.01446% tricksun...................... 0.00675% trickrain..................... 0.00563% trickhail..................... 0.00531% Stalliness (mean: -0.660) |# -2.0|## |####### -1.5|############ |#################### -1.0|######################### |############################## -0.5|############################# |##################### 0.0|############## |######### +0.5|##### |## +1.0|# | +1.5|# | more negative = more offensive, more positive = more stall one # = 0.56%