weatherless...................78.80444% offense.......................54.42112% hyperoffense..................26.03871% balance.......................16.93795% sun........................... 8.74253% hail.......................... 8.60793% voltturn...................... 6.16751% sand.......................... 3.63900% sunoffense.................... 2.80813% hailoffense................... 2.31426% semistall..................... 2.15019% trickroom..................... 0.67736% monotype...................... 0.55548% stall......................... 0.45203% rain.......................... 0.43177% batonpass..................... 0.39717% sandstall..................... 0.31065% choice........................ 0.19452% rainoffense................... 0.18136% multiweather.................. 0.17113% monodark...................... 0.13500% monoice....................... 0.12204% monowater..................... 0.11962% mononormal.................... 0.05015% monofighting.................. 0.04904% sandoffense................... 0.04167% monopoison.................... 0.03299% trapper....................... 0.02454% monoground.................... 0.01832% dragmag....................... 0.01503% trickrain..................... 0.00769% monorock...................... 0.00759% tailwind...................... 0.00703% monobug....................... 0.00583% monoelectric.................. 0.00526% monofairy..................... 0.00334% monoflying.................... 0.00263% monograss..................... 0.00157% monodragon.................... 0.00146% monofire...................... 0.00093% monosteel..................... 0.00028% monoghost..................... 0.00023% monopsychic................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.556) |# -2.0|# |###### -1.5|########### |#################### -1.0|#################### |############################## -0.5|######################### |######################## 0.0|################ |############ +0.5|####### |### +1.0|### |# +1.5|## | more negative = more offensive, more positive = more stall one # = 0.55%