weatherless...................76.01384% offense.......................54.45729% balance.......................22.67250% hyperoffense..................18.06546% sun...........................12.69039% voltturn...................... 7.14126% sand.......................... 6.49408% hail.......................... 5.14221% semistall..................... 3.89148% hailoffense................... 1.21717% stall......................... 0.91327% sandstall..................... 0.90298% trickroom..................... 0.76693% sunoffense.................... 0.68109% multiweather.................. 0.46117% monotype...................... 0.24994% rain.......................... 0.14872% choice........................ 0.14235% monodark...................... 0.10114% monowater..................... 0.09491% batonpass..................... 0.07159% rainoffense................... 0.04341% sandoffense................... 0.02704% trapper....................... 0.01772% monopoison.................... 0.01524% mononormal.................... 0.01443% monoice....................... 0.01338% dragmag....................... 0.00578% monoelectric.................. 0.00524% tailwind...................... 0.00468% monofighting.................. 0.00410% trickrain..................... 0.00313% monorock...................... 0.00044% monobug....................... 0.00040% monoflying.................... 0.00029% monodragon.................... 0.00011% monofire...................... 0.00010% monofairy..................... 0.00010% monograss..................... 0.00008% monoghost..................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% monopsychic................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.395) | -2.0|## |## -1.5|##### |############### -1.0|######### |############################## -0.5|###################### |####################### 0.0|################ |################ +0.5|######## |### +1.0|## | +1.5|##### | more negative = more offensive, more positive = more stall one # = 0.63%