weatherless...................86.79197% offense.......................46.87183% balance.......................23.48116% hyperoffense..................23.03656% sand.......................... 5.28613% sun........................... 4.61779% semistall..................... 3.39464% voltturn...................... 3.21846% stall......................... 3.21581% rain.......................... 1.97517% hail.......................... 1.90749% monotype...................... 1.17859% sunoffense.................... 1.09689% trickroom..................... 0.80699% multiweather.................. 0.57855% rainoffense................... 0.51019% hailoffense................... 0.31834% sandoffense................... 0.31618% dragmag....................... 0.31267% tricksun...................... 0.26935% choice........................ 0.20353% monoflying.................... 0.18126% sunstall...................... 0.17930% monodark...................... 0.15241% mononormal.................... 0.14172% monoghost..................... 0.11503% monofire...................... 0.11022% monowater..................... 0.09533% monorock...................... 0.09342% tricksand..................... 0.08971% monobug....................... 0.08856% monoground.................... 0.08734% monofighting.................. 0.08629% tailwind...................... 0.08262% monodragon.................... 0.07956% monoelectric.................. 0.07769% monofairy..................... 0.07625% sandstall..................... 0.05315% monopsychic................... 0.04798% monoice....................... 0.03895% monograss..................... 0.03210% monopoison.................... 0.02021% monosteel..................... 0.00685% Stalliness (mean: -0.341) |# -2.0|#### |########## -1.5|############ |################ -1.0|######################### |########################## -0.5|############################# |############################## 0.0|####################### |################## +0.5|########### |########### +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5| |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.42%