weatherless...................85.58728% offense.......................39.60544% balance.......................24.35765% hyperoffense..................22.83104% semistall..................... 8.13419% sand.......................... 6.38553% stall......................... 5.07167% sun........................... 5.01812% voltturn...................... 4.74906% hail.......................... 2.42265% sunoffense.................... 1.81413% trickroom..................... 0.91650% tricksun...................... 0.87196% rain.......................... 0.80496% dragmag....................... 0.34075% hailoffense................... 0.28527% multiweather.................. 0.21853% rainoffense................... 0.12729% monotype...................... 0.11918% monofairy..................... 0.08729% sunstall...................... 0.08523% monoghost..................... 0.02855% sandstall..................... 0.02427% monoflying.................... 0.00333% choice........................ 0.00124% sandoffense................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.148) |# -2.0|### |######### -1.5|######### |################## -1.0|############################## |##################### -0.5|##################### |############################# 0.0|######################### |############## +0.5|############# |############# +1.0|########### |################ +1.5|#### |# +2.0|#### |## +2.5| |#### +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%