weatherless...................74.37952% offense.......................42.69688% balance.......................29.29734% hyperoffense..................20.88919% sand..........................14.90506% sun........................... 8.46063% voltturn...................... 5.79114% semistall..................... 4.78403% stall......................... 2.33256% rain.......................... 2.16579% sunoffense.................... 1.74943% monotype...................... 1.56585% choice........................ 1.38945% trickroom..................... 1.17743% sandoffense................... 0.78454% hail.......................... 0.52125% sandstall..................... 0.45286% multiweather.................. 0.41919% monofairy..................... 0.39191% rainoffense................... 0.28148% monosteel..................... 0.28116% monowater..................... 0.25570% mononormal.................... 0.12810% monoflying.................... 0.12615% sunstall...................... 0.10208% monofighting.................. 0.06670% monobug....................... 0.06139% dragmag....................... 0.04943% monoelectric.................. 0.04631% monofire...................... 0.03493% monodragon.................... 0.03351% hailoffense................... 0.03298% monopoison.................... 0.03273% monograss..................... 0.03142% monopsychic................... 0.03109% monoice....................... 0.03062% hailstall..................... 0.01739% monorock...................... 0.01508% rainstall..................... 0.00400% monodark...................... 0.00020% monoghost..................... 0.00017% gravity....................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.242) -2.0|## |###### -1.5|######### |################## -1.0|###################### |################# -0.5|############################## |############################ 0.0|######################### |##################### +0.5|################# |############## +1.0|####### |###### +1.5|### |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.43%