weatherless...................76.87328% offense.......................37.39492% balance.......................30.23099% hyperoffense..................26.12408% sand..........................16.42004% voltturn...................... 6.60189% sun........................... 5.36183% semistall..................... 3.58879% stall......................... 2.66122% choice........................ 1.56751% rain.......................... 1.49610% trickroom..................... 1.02322% monotype...................... 1.01171% sunoffense.................... 0.97420% sandstall..................... 0.60783% sandoffense................... 0.42867% monofairy..................... 0.36917% multiweather.................. 0.31115% monowater..................... 0.16880% hail.......................... 0.16360% monosteel..................... 0.12724% monofighting.................. 0.07632% monofire...................... 0.05921% sunstall...................... 0.05266% monoelectric.................. 0.04703% mononormal.................... 0.03690% rainoffense................... 0.03640% monoflying.................... 0.03365% monodragon.................... 0.03182% monobug....................... 0.01785% monograss..................... 0.01471% monoice....................... 0.01101% monopoison.................... 0.00904% monopsychic................... 0.00869% dragmag....................... 0.00859% hailoffense................... 0.00339% hailstall..................... 0.00079% monorock...................... 0.00027% monodark...................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% gravity....................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.194) -2.0|# |## -1.5|###### |############# -1.0|############################## |###### -0.5|##################### |###################### 0.0|############### |############# +0.5|########### |##################### +1.0|###### |## +1.5|## |### +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%