weatherless...................90.22175% offense.......................56.70044% hyperoffense..................32.66106% balance....................... 9.78780% voltturn...................... 5.13286% monotype...................... 4.11011% sun........................... 4.00497% hail.......................... 3.03001% sand.......................... 1.73007% rain.......................... 1.19480% sunoffense.................... 1.17568% monowater..................... 0.69776% monograss..................... 0.67865% semistall..................... 0.66909% mononormal.................... 0.58306% batonpass..................... 0.57350% hailoffense................... 0.55439% dragmag....................... 0.48748% monorock...................... 0.48748% rainoffense................... 0.35366% choice........................ 0.30587% monobug....................... 0.29631% monofire...................... 0.23896% monopsychic................... 0.21984% monopoison.................... 0.18161% monodragon.................... 0.18161% stall......................... 0.18161% multiweather.................. 0.17205% sandoffense................... 0.12426% trickroom..................... 0.11470% monosteel..................... 0.11470% monodark...................... 0.11470% monoelectric.................. 0.11470% monoice....................... 0.06691% monoflying.................... 0.06691% tailwind...................... 0.04779% monofighting.................. 0.04779% monofairy..................... 0.04779% monoground.................... 0.04779% monoghost..................... 0.03823% hailstall..................... 0.02868% trickrain..................... 0.00956% Stalliness (mean: -0.720) |# -2.0|#### |##### -1.5|############### |##################### -1.0|############################# |############################## -0.5|############################## |######################## 0.0|########### |####### +0.5|#### |## +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.54%