weatherless...................90.52548% offense.......................56.96844% hyperoffense..................32.28451% balance....................... 9.95816% voltturn...................... 5.91729% monotype...................... 4.36361% sun........................... 3.67545% hail.......................... 2.95304% sand.......................... 1.86505% rain.......................... 1.13988% sunoffense.................... 1.01070% monograss..................... 0.85078% monowater..................... 0.83055% semistall..................... 0.64340% mononormal.................... 0.58907% hailoffense................... 0.53185% batonpass..................... 0.49768% monorock...................... 0.49204% dragmag....................... 0.46346% monobug....................... 0.34049% rainoffense................... 0.31451% choice........................ 0.27202% monopoison.................... 0.24011% monofire...................... 0.21778% monopsychic................... 0.18078% monodragon.................... 0.16187% multiweather.................. 0.15028% stall......................... 0.14549% sandoffense................... 0.12284% monodark...................... 0.11702% trickroom..................... 0.10926% monoelectric.................. 0.10191% monosteel..................... 0.09155% monoflying.................... 0.05339% tailwind...................... 0.04569% monofighting.................. 0.04065% monoice....................... 0.03948% monoground.................... 0.03795% monoghost..................... 0.03232% monofairy..................... 0.02705% hailstall..................... 0.02068% trickrain..................... 0.00968% Stalliness (mean: -0.717) |# -2.0|#### |###### -1.5|############### |#################### -1.0|############################ |############################# -0.5|############################## |######################## 0.0|########### |####### +0.5|#### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%