weatherless...................90.21219% offense.......................43.41072% balance.......................38.12241% hyperoffense..................12.72084% semistall..................... 4.61471% hail.......................... 3.85169% rain.......................... 3.70154% voltturn...................... 2.96739% sun........................... 2.03631% rainoffense................... 1.18301% stall......................... 1.13133% monotype...................... 0.95191% choice........................ 0.39696% sunoffense.................... 0.36125% sand.......................... 0.23274% trickroom..................... 0.18623% monoelectric.................. 0.16060% mononormal.................... 0.12803% hailoffense................... 0.12151% monowater..................... 0.10953% hailstall..................... 0.08991% monoice....................... 0.08956% monofire...................... 0.08881% monobug....................... 0.07997% monograss..................... 0.07756% monopsychic................... 0.04419% monoflying.................... 0.03675% trickhail..................... 0.03628% tailwind...................... 0.03519% monorock...................... 0.03441% multiweather.................. 0.03193% monofighting.................. 0.02893% monopoison.................... 0.02810% monodark...................... 0.02679% monoground.................... 0.02515% monoghost..................... 0.01943% monosteel..................... 0.01799% sandoffense................... 0.01552% monofairy..................... 0.00763% Stalliness (mean: -0.121) -2.5| | -2.0|## |#### -1.5|##### |########### -1.0|################ |################### -0.5|############################# |############################# 0.0|############################## |############################ +0.5|###################### |################# +1.0|########### |##### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.43%