weatherless...................91.34951% balance.......................45.46098% offense.......................38.51774% hyperoffense.................. 9.17329% voltturn...................... 5.56251% semistall..................... 5.34598% hail.......................... 4.62268% rain.......................... 3.12999% rainoffense................... 1.74042% stall......................... 1.50201% sun........................... 0.86997% choice........................ 0.39436% hailstall..................... 0.38416% hailoffense................... 0.19072% sunoffense.................... 0.19029% monotype...................... 0.11995% monowater..................... 0.04127% monoflying.................... 0.04098% sand.......................... 0.02787% monoelectric.................. 0.01589% monofire...................... 0.00931% monoice....................... 0.00530% sandoffense................... 0.00488% monograss..................... 0.00442% monofighting.................. 0.00256% trickroom..................... 0.00061% tailwind...................... 0.00059% monorock...................... 0.00043% mononormal.................... 0.00023% multiweather.................. 0.00002% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.015) -2.5| | -2.0|## |### -1.5|#### |###### -1.0|######### |############### -0.5|######################## |###################### 0.0|######################## |############################## +0.5|###################### |###################### +1.0|########## |###### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.49%