weatherless...................75.05119% offense.......................46.58732% balance.......................33.65491% sand..........................13.59433% hyperoffense..................11.37668% sun........................... 9.30491% semistall..................... 5.79941% monotype...................... 3.29733% rain.......................... 3.01098% voltturn...................... 2.93904% stall......................... 2.58167% multiweather.................. 1.73670% sandoffense................... 1.02187% hail.......................... 0.86311% sunoffense.................... 0.79034% dragmag....................... 0.44885% choice........................ 0.43896% monowater..................... 0.40012% sandstall..................... 0.29774% monobug....................... 0.29416% trickroom..................... 0.29084% monoflying.................... 0.28576% mononormal.................... 0.24401% monofire...................... 0.22896% monosteel..................... 0.21798% monofighting.................. 0.21574% monopsychic................... 0.20917% monodark...................... 0.17515% monodragon.................... 0.17116% rainoffense................... 0.17008% monoice....................... 0.16700% monopoison.................... 0.16143% monorock...................... 0.15469% monoghost..................... 0.15228% monograss..................... 0.13947% monoelectric.................. 0.11485% monoground.................... 0.10837% sunstall...................... 0.08949% monofairy..................... 0.08807% rainstall..................... 0.06246% tailwind...................... 0.05472% hailoffense................... 0.03568% tricksand..................... 0.02204% allweather.................... 0.02079% trickhail..................... 0.01572% trapper....................... 0.01547% hailstall..................... 0.01281% gravity....................... 0.00133% trickrain..................... 0.00116% tricksun...................... 0.00108% fear.......................... 0.00017% sandfear...................... 0.00017% Stalliness (mean: -0.096) -2.0|# |### -1.5|##### |######### -1.0|############### |##################### -0.5|########################### |############################## 0.0|############################ |######################## +0.5|################## |############# +1.0|######### |###### +1.5|### |## +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%