weatherless...................75.36426% offense.......................39.41472% balance.......................36.15161% sand..........................17.43306% hyperoffense..................11.67061% voltturn...................... 9.84033% semistall..................... 8.26887% sun........................... 5.90646% stall......................... 4.49420% rain.......................... 3.02972% multiweather.................. 1.85148% dragmag....................... 0.89085% sandoffense................... 0.83894% monotype...................... 0.81092% trickroom..................... 0.66449% choice........................ 0.59556% sandstall..................... 0.46140% sunoffense.................... 0.43385% sunstall...................... 0.33493% rainoffense................... 0.16276% hail.......................... 0.14954% monoground.................... 0.11927% monowater..................... 0.10948% monosteel..................... 0.10161% monoflying.................... 0.07578% monoelectric.................. 0.06378% rainstall..................... 0.04388% monofire...................... 0.03810% monodark...................... 0.03767% monorock...................... 0.03493% monobug....................... 0.03454% monofighting.................. 0.03343% mononormal.................... 0.03054% monofairy..................... 0.02814% tricksand..................... 0.02649% tailwind...................... 0.02609% monopsychic................... 0.02511% monodragon.................... 0.01904% monoghost..................... 0.01820% monoice....................... 0.01638% monopoison.................... 0.01627% hailoffense................... 0.01380% monograss..................... 0.01097% trapper....................... 0.00701% allweather.................... 0.00619% trickhail..................... 0.00576% gravity....................... 0.00263% trickrain..................... 0.00089% hailstall..................... 0.00005% tricksun...................... 0.00004% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: 0.019) -2.0|## |#### -1.5|#### |####### -1.0|############## |################ -0.5|################# |############################## 0.0|######################### |####################### +0.5|##################### |############## +1.0|######## |######## +1.5|##### |## +2.0|## |## +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.48%