weatherless...................77.89072% offense.......................40.82892% balance.......................30.63227% sand..........................17.98596% hyperoffense..................16.20228% voltturn...................... 8.59328% semistall..................... 7.68624% sun........................... 5.07087% stall......................... 4.65028% multiweather.................. 2.34514% rain.......................... 1.28066% dragmag....................... 0.88620% sandoffense................... 0.67193% choice........................ 0.47411% trickroom..................... 0.43335% sandstall..................... 0.28588% monotype...................... 0.28042% hail.......................... 0.12523% sunoffense.................... 0.10147% rainoffense................... 0.07010% rainstall..................... 0.04336% monoelectric.................. 0.04077% tailwind...................... 0.03552% monoground.................... 0.03355% monorock...................... 0.03275% monosteel..................... 0.02235% monofighting.................. 0.02119% monopsychic................... 0.01982% monodark...................... 0.01824% monoflying.................... 0.01815% sunstall...................... 0.01712% monofairy..................... 0.01682% monowater..................... 0.01212% monofire...................... 0.01045% monobug....................... 0.01026% monodragon.................... 0.00631% monoghost..................... 0.00630% hailoffense................... 0.00609% mononormal.................... 0.00410% monopoison.................... 0.00361% monoice....................... 0.00290% allweather.................... 0.00270% monograss..................... 0.00105% trapper....................... 0.00051% tricksand..................... 0.00019% trickhail..................... 0.00009% trickrain..................... 0.00001% gravity....................... 0.00000% hailstall..................... 0.00000% tricksun...................... 0.00000% fear.......................... 0.00000% sandfear...................... 0.00000% Stalliness (mean: -0.069) -2.0|# |########### -1.5|## |##### -1.0|################# |######### -0.5|############## |############################## 0.0|################ |############### +0.5|############# |############# +1.0|##### |####### +1.5|### |## +2.0|# |# +2.5|# |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.59%