weatherless...................95.84185% balance.......................44.03447% offense.......................28.87127% stall.........................18.19399% hyperoffense.................. 6.83982% voltturn...................... 4.68773% sand.......................... 3.75951% semistall..................... 2.06045% choice........................ 0.85424% rain.......................... 0.27271% rainoffense................... 0.17610% sun........................... 0.12558% dragmag....................... 0.03119% monotype...................... 0.02278% mononormal.................... 0.00993% trickroom..................... 0.00641% monograss..................... 0.00570% monofairy..................... 0.00398% monoghost..................... 0.00238% monobug....................... 0.00054% hail.......................... 0.00035% monoelectric.................. 0.00026% rainstall..................... 0.00026% monowater..................... 0.00000% monoflying.................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% sandoffense................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% sunoffense.................... 0.00000% Stalliness (mean: 0.530) |# -1.5|### |###### -1.0|## |##### -0.5|################# |######## 0.0|######################### |############################## +0.5|############### |###### +1.0|##### |## +1.5| | +2.0| | +2.5| |## +3.0|###################### more negative = more offensive, more positive = more stall one # = 0.66%