weatherless...................97.30836% offense.......................46.13999% balance.......................36.72199% hyperoffense.................. 7.07032% semistall..................... 6.79188% stall......................... 3.27582% voltturn...................... 2.88819% trickroom..................... 1.63791% rain.......................... 1.11378% sun........................... 0.93361% monotype...................... 0.90631% hail.......................... 0.50229% choice........................ 0.30028% mononormal.................... 0.21293% dragmag....................... 0.20747% sand.......................... 0.18563% monofighting.................. 0.13103% monopsychic................... 0.12557% sunoffense.................... 0.10919% monoflying.................... 0.10919% monobug....................... 0.09827% monodark...................... 0.09827% hailoffense................... 0.05460% monoelectric.................. 0.05460% rainoffense................... 0.04914% multiweather.................. 0.04368% monorock...................... 0.04368% monosteel..................... 0.03822% monowater..................... 0.03276% monograss..................... 0.03276% monopoison.................... 0.03276% trickhail..................... 0.02730% monoice....................... 0.02730% monofairy..................... 0.01638% rainstall..................... 0.01638% monofire...................... 0.01092% trickrain..................... 0.01092% monodragon.................... 0.00546% tailwind...................... 0.00546% monoghost..................... 0.00546% Stalliness (mean: 0.021) | -2.0| |# -1.5|### |#### -1.0|########## |############## -0.5|####################### |############################## 0.0|########################### |###################### +0.5|################## |############ +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.53%