weatherless...................72.27027% offense.......................47.47748% balance.......................38.07207% sun........................... 9.45946% sand.......................... 8.68468% rain.......................... 8.28829% hyperoffense.................. 7.80180% semistall..................... 5.87387% monotype...................... 3.80180% hail.......................... 2.88288% trickroom..................... 2.70270% multiweather.................. 1.45946% tailwind...................... 1.31532% monowater..................... 1.27928% trickhail..................... 0.91892% stall......................... 0.77477% sandoffense................... 0.70270% monoelectric.................. 0.54054% monofairy..................... 0.52252% batonpass..................... 0.46847% monofire...................... 0.37838% sunoffense.................... 0.32432% dragmag....................... 0.25225% monosteel..................... 0.23423% voltturn...................... 0.19820% hailoffense................... 0.18018% monoice....................... 0.18018% monograss..................... 0.14414% monodark...................... 0.14414% mononormal.................... 0.14414% trapper....................... 0.12613% trickrain..................... 0.09009% monofighting.................. 0.09009% sandstall..................... 0.09009% rainoffense................... 0.07207% sunstall...................... 0.05405% monobug....................... 0.05405% monopsychic................... 0.05405% tricksand..................... 0.03604% rainstall..................... 0.03604% monopoison.................... 0.01802% gravity....................... 0.01802% tricksun...................... 0.01802% monoground.................... 0.01802% Stalliness (mean: -0.081) |# -1.5|## |###### -1.0|######## |############### -0.5|###################### |####################### 0.0|############################## |#################### +0.5|############## |######## +1.0|##### |##### +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.62%