offense.......................57.87774% weatherless...................40.68669% sun...........................33.35925% balance.......................32.13303% rain..........................27.53918% multiweather.................. 9.10994% hyperoffense.................. 6.38832% sand.......................... 5.89783% semistall..................... 2.76349% tailwind...................... 2.60199% dragmag....................... 2.55413% hail.......................... 1.75858% trickroom..................... 1.29202% sunoffense.................... 1.14248% monotype...................... 0.99892% stall......................... 0.83742% tricksun...................... 0.64601% trickrain..................... 0.61610% rainoffense................... 0.50245% sandoffense................... 0.43666% monoice....................... 0.42469% batonpass..................... 0.20936% gravity....................... 0.16748% monowater..................... 0.13758% voltturn...................... 0.11365% trapper....................... 0.08374% sunstall...................... 0.07776% rainstall..................... 0.07178% monograss..................... 0.05982% monofighting.................. 0.05982% monofire...................... 0.05982% monodark...................... 0.04785% monofairy..................... 0.04187% hailoffense................... 0.04187% monoelectric.................. 0.03589% monoghost..................... 0.02991% monodragon.................... 0.02393% monorock...................... 0.02393% mononormal.................... 0.02393% monosteel..................... 0.01196% monopoison.................... 0.00598% monobug....................... 0.00598% monoground.................... 0.00598% monoflying.................... 0.00598% tricksand..................... 0.00598% Stalliness (mean: -0.168) |# -1.5|# |#### -1.0|########### |##################### -0.5|############################ |############################## 0.0|####################### |################# +0.5|############## |######### +1.0|#### |## +1.5| | more negative = more offensive, more positive = more stall one # = 0.60%