offense.......................82.55056% sun...........................74.72862% rain..........................16.97250% balance.......................15.97400% weatherless...................11.49938% tailwind...................... 5.02244% multiweather.................. 3.96984% hyperoffense.................. 0.80369% sand.......................... 0.74320% semistall..................... 0.64016% sunoffense.................... 0.63092% dragmag....................... 0.29168% trickroom..................... 0.12157% gravity....................... 0.11421% trickrain..................... 0.11031% hail.......................... 0.03204% stall......................... 0.03160% tricksun...................... 0.03114% monotype...................... 0.02362% monoice....................... 0.02362% rainoffense................... 0.00322% sandoffense................... 0.00009% sunstall...................... 0.00004% batonpass..................... 0.00004% tricksand..................... 0.00001% monograss..................... 0.00000% monowater..................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% voltturn...................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.251) | -1.5| | -1.0|# |####### -0.5|########### |############################## 0.0|###### |##### +0.5|## |# +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 1.58%