weatherless...................86.00411% offense.......................49.49453% hyperoffense..................23.93869% balance.......................22.50541% sand.......................... 7.38101% sun........................... 4.44125% monotype...................... 4.30771% semistall..................... 2.88413% rain.......................... 2.51682% monopoison.................... 1.94602% stall......................... 1.17724% multiweather.................. 0.98296% sandoffense................... 0.95464% voltturn...................... 0.70213% hail.......................... 0.67558% batonpass..................... 0.65967% monodragon.................... 0.59592% tailwind...................... 0.59197% rainoffense................... 0.58373% sunoffense.................... 0.43167% monofire...................... 0.41225% monosteel..................... 0.40485% dragmag....................... 0.35938% monofairy..................... 0.27030% sandstall..................... 0.17619% monowater..................... 0.15220% trapper....................... 0.13774% monoground.................... 0.12812% monoghost..................... 0.12520% trickroom..................... 0.05797% tricksand..................... 0.05797% monodark...................... 0.05608% monobug....................... 0.04514% monoice....................... 0.04285% monoflying.................... 0.03868% monoelectric.................. 0.02715% monorock...................... 0.02267% hailoffense................... 0.01698% mononormal.................... 0.01634% monopsychic................... 0.01215% monofighting.................. 0.01180% monograss..................... 0.01122% hailstall..................... 0.00897% Stalliness (mean: -0.405) -2.0|# |# -1.5|#### |##################### -1.0|############################## |########################## -0.5|##################### |########################## 0.0|######################### |############# +0.5|############# |##### +1.0|## |#### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.51%