weatherless...................93.51566% offense.......................49.81550% hyperoffense..................34.84434% balance.......................14.74024% sand.......................... 5.75391% sun........................... 0.82542% dragmag....................... 0.70289% semistall..................... 0.55002% monotype...................... 0.52752% monopoison.................... 0.50000% sandoffense................... 0.26417% tailwind...................... 0.18089% multiweather.................. 0.15637% rain.......................... 0.05802% stall......................... 0.04989% sunoffense.................... 0.03786% voltturn...................... 0.02674% trapper....................... 0.01595% monofairy..................... 0.01248% monoground.................... 0.00682% monowater..................... 0.00678% hail.......................... 0.00336% batonpass..................... 0.00318% monofire...................... 0.00102% monodark...................... 0.00012% monosteel..................... 0.00012% monoice....................... 0.00010% hailoffense................... 0.00010% monodragon.................... 0.00007% monoelectric.................. 0.00000% sandstall..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.562) -2.0| | -1.5|# |## -1.0|############################## |######## -0.5|############# |################## 0.0|####### |### +0.5|## |## +1.0| | +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 1.15%