weatherless...................65.28208% balance.......................42.68329% sand..........................33.73304% offense.......................33.26291% semistall.....................12.15484% hyperoffense.................. 6.65020% batonpass..................... 5.34694% stall......................... 5.24875% sandstall..................... 2.66603% dragmag....................... 2.27922% sandoffense................... 0.80933% monotype...................... 0.54451% rain.......................... 0.53856% sun........................... 0.51178% choice........................ 0.34218% sunoffense.................... 0.19936% voltturn...................... 0.17258% monowater..................... 0.13687% rainoffense................... 0.13687% multiweather.................. 0.07141% monopsychic................... 0.05951% monodragon.................... 0.05951% mononormal.................... 0.05951% monoflying.................... 0.05653% monofire...................... 0.04463% monoground.................... 0.04463% trapper....................... 0.04166% rainstall..................... 0.03868% monopoison.................... 0.03571% monosteel..................... 0.02975% monofighting.................. 0.02975% monorock...................... 0.02678% monobug....................... 0.02380% monograss..................... 0.01488% monoghost..................... 0.01488% hail.......................... 0.00595% monoice....................... 0.00595% monoelectric.................. 0.00595% monodark...................... 0.00298% monofairy..................... 0.00298% Stalliness (mean: 0.230) -1.5|#### |######## -1.0|############ |############## -0.5|####################### |############################# 0.0|############################ |############################## +0.5|############################# |############################## +1.0|################## |############# +1.5|########## |####### +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.38%