sand..........................62.84322% balance.......................45.30804% weatherless...................36.74991% offense.......................23.57447% semistall.....................19.30278% stall......................... 7.02648% sandstall..................... 5.54834% hyperoffense.................. 4.78823% dragmag....................... 3.65144% batonpass..................... 2.81806% sandoffense................... 0.68949% rain.......................... 0.23230% sun........................... 0.17457% rainstall..................... 0.13168% choice........................ 0.10154% trapper....................... 0.03323% monotype...................... 0.03042% monowater..................... 0.02323% rainoffense................... 0.02139% monorock...................... 0.00508% monofighting.................. 0.00121% monofire...................... 0.00054% mononormal.................... 0.00037% multiweather.................. 0.00001% voltturn...................... 0.00001% monopoison.................... 0.00000% monopsychic................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% monoelectric.................. 0.00000% monoflying.................... 0.00000% monofairy..................... 0.00000% hail.......................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.471) -1.5|# |#### -1.0|######## |###### -0.5|############### |################### 0.0|############# |################# +0.5|########################### |############################## +1.0|############## |################### +1.5|################ |######## +2.0|#### |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.50%