weatherless...................68.79936% offense.......................47.87846% balance.......................25.18404% sand..........................24.48467% hyperoffense..................21.30906% sandoffense................... 4.20292% rain.......................... 3.79802% semistall..................... 3.43997% batonpass..................... 2.75733% hail.......................... 2.44278% stall......................... 2.18846% voltturn...................... 1.89399% dragmag....................... 1.86722% rainoffense................... 1.48240% sandstall..................... 1.39205% sun........................... 1.03065% monotype...................... 1.03065% choice........................ 0.91353% trickroom..................... 0.58894% multiweather.................. 0.53540% tricksand..................... 0.45509% monoice....................... 0.31120% hailstall..................... 0.28109% monoelectric.................. 0.10708% monograss..................... 0.09704% monosteel..................... 0.09704% mononormal.................... 0.08700% monorock...................... 0.07362% monoghost..................... 0.05689% gravity....................... 0.05019% monopoison.................... 0.04685% hailoffense................... 0.04350% monowater..................... 0.04016% monofighting.................. 0.04016% monoflying.................... 0.03681% monodark...................... 0.02677% monopsychic................... 0.02677% monoground.................... 0.02677% monobug....................... 0.02342% monofire...................... 0.02342% sunoffense.................... 0.01339% monofairy..................... 0.01339% monodragon.................... 0.01004% tailwind...................... 0.00669% trapper....................... 0.00335% rainstall..................... 0.00335% Stalliness (mean: -0.338) -2.0|# |##### -1.5|############ |################## -1.0|######################### |############################## -0.5|############################## |########################### 0.0|##################### |################### +0.5|############# |########### +1.0|###### |#### +1.5|### |## +2.0| | +2.5|# more negative = more offensive, more positive = more stall one # = 0.44%