weatherless...................64.60410% offense.......................45.92069% sand..........................28.30116% hyperoffense..................24.61697% balance.......................23.26477% sandoffense................... 5.30922% rain.......................... 4.33578% semistall..................... 3.51326% stall......................... 2.68431% dragmag....................... 2.41447% hail.......................... 2.35884% voltturn...................... 2.32568% batonpass..................... 2.06865% rainoffense................... 2.02831% sandstall..................... 1.83760% choice........................ 0.95154% sun........................... 0.79998% trickroom..................... 0.73359% monotype...................... 0.65032% tricksand..................... 0.61769% multiweather.................. 0.39986% hailstall..................... 0.28648% monoice....................... 0.24982% monorock...................... 0.06123% monograss..................... 0.05863% monoelectric.................. 0.05840% monosteel..................... 0.05604% gravity....................... 0.04571% monopoison.................... 0.03754% mononormal.................... 0.03499% hailoffense................... 0.03087% monowater..................... 0.02599% monoflying.................... 0.02223% monobug....................... 0.02010% monoghost..................... 0.01979% monopsychic................... 0.01710% monodark...................... 0.01548% monoground.................... 0.01398% monofighting.................. 0.01269% monofire...................... 0.00947% sunoffense.................... 0.00942% monodragon.................... 0.00913% monofairy..................... 0.00777% trapper....................... 0.00333% tailwind...................... 0.00209% rainstall..................... 0.00197% Stalliness (mean: -0.372) -2.0|# |##### -1.5|############## |###################### -1.0|########################## |############################## -0.5|############################ |####################### 0.0|################### |################ +0.5|########### |########### +1.0|##### |#### +1.5|### |### +2.0| | +2.5|## more negative = more offensive, more positive = more stall one # = 0.45%