weatherless...................56.38855% offense.......................42.07660% sand..........................38.90820% hyperoffense..................25.99358% balance.......................24.79053% sandoffense................... 8.27555% dragmag....................... 4.65101% semistall..................... 3.66342% stall......................... 3.47587% voltturn...................... 3.15827% hail.......................... 3.00643% sandstall..................... 2.60147% rain.......................... 2.22405% batonpass..................... 1.50232% trickroom..................... 1.43200% tricksand..................... 1.38827% rainoffense................... 1.19305% choice........................ 0.65289% multiweather.................. 0.62210% hailstall..................... 0.14343% sun........................... 0.09487% monotype...................... 0.08954% monoice....................... 0.04354% hailoffense................... 0.02872% gravity....................... 0.02000% monopoison.................... 0.01899% monograss..................... 0.01472% monoelectric.................. 0.01228% monodark...................... 0.00851% monosteel..................... 0.00342% sunoffense.................... 0.00317% monorock...................... 0.00255% tailwind...................... 0.00020% monofire...................... 0.00004% mononormal.................... 0.00004% monowater..................... 0.00003% monodragon.................... 0.00003% monoghost..................... 0.00001% monofighting.................. 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.351) -2.0|# |####### -1.5|################# |################## -1.0|######################### |############################## -0.5|##################### |#################### 0.0|################# |############### +0.5|############ |############# +1.0|###### |### +1.5|### |##### +2.0| | +2.5|## more negative = more offensive, more positive = more stall one # = 0.46%