weatherless...................49.85053% sand..........................45.93360% offense.......................41.60562% hyperoffense..................29.53780% balance.......................19.67123% sandoffense...................11.27602% dragmag....................... 6.41330% semistall..................... 4.72856% stall......................... 4.45679% voltturn...................... 3.54226% trickroom..................... 3.44875% sandstall..................... 3.44246% tricksand..................... 3.42723% hail.......................... 2.94021% rain.......................... 2.16988% batonpass..................... 1.84832% rainoffense................... 1.20321% multiweather.................. 0.89589% choice........................ 0.75073% hailstall..................... 0.06601% hailoffense................... 0.06537% monotype...................... 0.01694% monopoison.................... 0.00615% monograss..................... 0.00552% monoelectric.................. 0.00530% monodark...................... 0.00417% sun........................... 0.00166% gravity....................... 0.00113% monoice....................... 0.00073% monosteel..................... 0.00046% sunoffense.................... 0.00018% monorock...................... 0.00012% tailwind...................... 0.00001% monofire...................... 0.00000% mononormal.................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monowater..................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.402) -2.0|# |######## -1.5|#################### |##################### -1.0|######################### |############################## -0.5|###################### |################## 0.0|################## |############### +0.5|######## |####### +1.0|###### |##### +1.5|#### |####### +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%