rain..........................86.45936% hyperoffense..................71.42696% rainoffense...................68.77938% offense.......................20.95103% sand.......................... 9.20880% sun........................... 8.27776% balance....................... 7.62201% multiweather.................. 7.21273% weatherless................... 3.26682% sunoffense.................... 1.02374% sandoffense................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% monotype...................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -1.089) -2.0| | -1.5|# |############################## -1.0|#### |# -0.5|### | 0.0|# |### +0.5| | +1.0| | +1.5| | more negative = more offensive, more positive = more stall one # = 2.29%