weatherless...................56.78072% offense.......................41.91489% balance.......................31.83361% sand..........................20.52724% hyperoffense..................16.97529% rain..........................15.94642% monotype...................... 6.61710% semistall..................... 5.26814% voltturn...................... 4.06693% stall......................... 4.00807% hail.......................... 3.64681% sun........................... 3.56204% choice........................ 3.08130% monoice....................... 2.24587% rainstall..................... 1.88824% dragmag....................... 1.78313% sandoffense................... 1.71080% monowater..................... 1.41768% monofire...................... 0.90656% rainoffense................... 0.74292% trickroom..................... 0.64118% sandstall..................... 0.60290% monodark...................... 0.47014% multiweather.................. 0.41190% monopsychic................... 0.30625% sunoffense.................... 0.28786% monodragon.................... 0.23434% monoghost..................... 0.22422% tricksand..................... 0.19737% hailstall..................... 0.18477% monobug....................... 0.17957% monofighting.................. 0.14843% monorock...................... 0.14353% monoground.................... 0.10197% monoelectric.................. 0.09241% monograss..................... 0.07596% monosteel..................... 0.05938% hailoffense................... 0.05743% mononormal.................... 0.05239% tailwind...................... 0.04551% monoflying.................... 0.03758% trapper....................... 0.03734% sunstall...................... 0.03488% gravity....................... 0.02454% monofairy..................... 0.00795% monopoison.................... 0.00286% Stalliness (mean: -0.152) -2.0|##### |######### -1.0|##################### |############################# 0.0|############################## |###################### +1.0|######### |##### +2.0|# |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.74%