offense.......................49.71402% sun...........................36.09124% rain..........................32.64838% balance.......................29.38327% weatherless...................20.94623% hyperoffense..................18.05472% sand.......................... 7.74334% hail.......................... 3.52893% semistall..................... 2.83597% sandoffense................... 1.71064% multiweather.................. 0.95812% monowater..................... 0.24305% rainoffense................... 0.24305% monotype...................... 0.24305% sandstall..................... 0.01202% stall......................... 0.01202% rainstall..................... 0.00000% voltturn...................... 0.00000% trickroom..................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.373) | -1.5| |## -1.0|##################### |############################## -0.5|# |##### 0.0|# |# +0.5|##################### |### +1.0| |## +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 1.14%