weatherless...................76.60872% offense.......................36.71818% balance.......................22.33116% stall.........................21.20798% hyperoffense..................12.42907% sun...........................10.36016% voltturn...................... 9.67067% rain.......................... 9.55760% semistall..................... 7.31361% sand.......................... 3.18974% sunoffense.................... 2.99748% sandoffense................... 2.25932% sunstall...................... 1.90732% choice........................ 1.24270% hail.......................... 0.44578% trickroom..................... 0.33790% rainoffense................... 0.24844% monotype...................... 0.21878% monosteel..................... 0.17110% multiweather.................. 0.16168% hailoffense................... 0.02344% monoelectric.................. 0.01596% monobug....................... 0.01386% monopsychic................... 0.01020% monowater..................... 0.00431% tailwind...................... 0.00316% dragmag....................... 0.00298% monograss..................... 0.00208% monopoison.................... 0.00124% monodark...................... 0.00122% tricksun...................... 0.00005% monodragon.................... 0.00004% mononormal.................... 0.00003% trickhail..................... 0.00001% hailstall..................... 0.00001% monofire...................... 0.00000% monofairy..................... 0.00000% monorock...................... 0.00000% monoflying.................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.382) | -2.0|# |### -1.5|### |######## -1.0|############# |########## -0.5|############################## |############## 0.0|############## |##### +0.5|############ |####### +1.0|########### |#### +1.5|########## |## +2.0|# |################ +2.5|# | +3.0|############ more negative = more offensive, more positive = more stall one # = 0.56%