weatherless...................79.36161% offense.......................56.51890% balance.......................27.39396% hail..........................14.38649% hyperoffense..................12.35057% rain.......................... 3.41344% semistall..................... 3.00686% sand.......................... 2.88246% voltturn...................... 1.94642% hailoffense................... 1.31379% monotype...................... 1.01948% multiweather.................. 0.78585% sun........................... 0.75854% stall......................... 0.72972% dragmag....................... 0.41265% rainoffense................... 0.41113% trickroom..................... 0.34893% batonpass..................... 0.18812% monoice....................... 0.18812% sandoffense................... 0.17598% monoghost..................... 0.14412% mononormal.................... 0.11378% monoelectric.................. 0.11378% monofairy..................... 0.09102% tricksun...................... 0.08192% monobug....................... 0.07737% monodragon.................... 0.07130% monopoison.................... 0.05765% monograss..................... 0.04855% monosteel..................... 0.04703% monowater..................... 0.03793% tailwind...................... 0.02124% sandstall..................... 0.01972% monodark...................... 0.01972% trapper....................... 0.00759% hailstall..................... 0.00759% monofighting.................. 0.00607% monopsychic................... 0.00303% tricksand..................... 0.00303% sunoffense.................... 0.00303% monorock...................... 0.00152% allweather.................... 0.00152% Stalliness (mean: -0.264) |# -1.5|#### |######### -1.0|################ |######################### -0.5|############################# |############################## 0.0|####################### |################## +0.5|############ |####### +1.0|##### |## +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.54%