weatherless...................78.98490% offense.......................56.99082% balance.......................26.29194% hail..........................14.86597% hyperoffense..................12.82369% rain.......................... 3.40094% semistall..................... 3.14385% sand.......................... 3.02177% voltturn...................... 2.14679% hailoffense................... 1.32196% multiweather.................. 0.83984% monotype...................... 0.75032% stall......................... 0.74970% sun........................... 0.57693% dragmag....................... 0.49671% rainoffense................... 0.42012% trickroom..................... 0.35819% monoice....................... 0.23939% sandoffense................... 0.21025% batonpass..................... 0.13220% mononormal.................... 0.12154% monofairy..................... 0.07939% monoelectric.................. 0.07891% tricksun...................... 0.06446% monoghost..................... 0.04657% monopoison.................... 0.04411% monodragon.................... 0.03290% monograss..................... 0.02893% sandstall..................... 0.02850% monobug....................... 0.02443% monowater..................... 0.02176% monosteel..................... 0.01478% monodark...................... 0.01068% tailwind...................... 0.00627% hailstall..................... 0.00527% trapper....................... 0.00467% monofighting.................. 0.00379% monopsychic................... 0.00172% sunoffense.................... 0.00160% monorock...................... 0.00155% tricksand..................... 0.00052% allweather.................... 0.00029% Stalliness (mean: -0.280) |# -1.5|##### |######### -1.0|################## |############################ -0.5|############################## |############################## 0.0|####################### |################## +0.5|############# |###### +1.0|##### |## +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%