weatherless...................82.25946% offense.......................59.83770% balance.......................24.83834% hail..........................13.02277% hyperoffense..................11.01092% semistall..................... 3.34882% sand.......................... 2.95793% voltturn...................... 2.85575% rain.......................... 2.46616% hailoffense................... 1.04105% stall......................... 0.96423% multiweather.................. 0.91799% dragmag....................... 0.60646% rainoffense................... 0.41694% monotype...................... 0.29297% trickroom..................... 0.27084% sun........................... 0.21467% sandoffense................... 0.16714% mononormal.................... 0.10141% monoice....................... 0.08596% monofairy..................... 0.03457% monoelectric.................. 0.03365% batonpass..................... 0.02739% monopoison.................... 0.02368% sandstall..................... 0.01146% tricksun...................... 0.00543% monograss..................... 0.00520% monodragon.................... 0.00335% monoghost..................... 0.00242% monobug....................... 0.00209% tailwind...................... 0.00093% monodark...................... 0.00057% monowater..................... 0.00005% monosteel..................... 0.00001% tricksand..................... 0.00001% monopsychic................... 0.00001% allweather.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% sunoffense.................... 0.00000% Stalliness (mean: -0.279) | -1.5|## |##### -1.0|############## |############################## -0.5|######################### |##################### 0.0|################ |############ +0.5|############ |#### +1.0|### |# +1.5|### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.66%