weatherless...................88.06732% offense.......................50.45079% balance.......................38.52231% voltturn...................... 6.95829% hyperoffense.................. 6.69226% hail.......................... 5.72958% sand.......................... 4.83911% semistall..................... 3.24679% rain.......................... 1.58346% stall......................... 1.08784% dragmag....................... 0.98240% hailoffense................... 0.78207% rainoffense................... 0.35506% multiweather.................. 0.30655% sandoffense................... 0.09904% sun........................... 0.08865% monotype...................... 0.07649% trickroom..................... 0.06766% mononormal.................... 0.03120% monoelectric.................. 0.01849% monopoison.................... 0.01259% monofairy..................... 0.00728% batonpass..................... 0.00496% sandstall..................... 0.00410% monoice....................... 0.00331% monograss..................... 0.00238% tricksun...................... 0.00126% monodragon.................... 0.00062% monoghost..................... 0.00035% monobug....................... 0.00023% tailwind...................... 0.00008% monodark...................... 0.00005% monowater..................... 0.00000% monopsychic................... 0.00000% tricksand..................... 0.00000% monosteel..................... 0.00000% allweather.................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% sunoffense.................... 0.00000% Stalliness (mean: -0.100) | -1.5|## |### -1.0|############# |###################### -0.5|######################## |################### 0.0|##################### |############# +0.5|############################## |######## +1.0|### |## +1.5|## | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.61%