weatherless...................60.07026% balance.......................46.78596% offense.......................42.87422% rain..........................14.77483% hail..........................10.59109% sun........................... 8.71390% sand.......................... 8.04059% semistall..................... 5.16930% hyperoffense.................. 4.50698% trickroom..................... 3.86783% multiweather.................. 1.89671% monotype...................... 1.81499% tricksun...................... 0.88920% voltturn...................... 0.85261% tailwind...................... 0.68794% stall......................... 0.66354% monoice....................... 0.48058% dragmag....................... 0.39398% hailoffense................... 0.36349% rainoffense................... 0.32079% monowater..................... 0.25249% mononormal.................... 0.24029% trickrain..................... 0.22199% tricksand..................... 0.20004% batonpass..................... 0.17564% sunoffense.................... 0.16101% monoelectric.................. 0.14027% monofighting.................. 0.10612% monodragon.................... 0.10124% monofairy..................... 0.09636% hailstall..................... 0.09636% trickhail..................... 0.08416% sandoffense................... 0.08172% monorock...................... 0.07075% monoghost..................... 0.06953% monograss..................... 0.04757% monopsychic................... 0.04757% rainstall..................... 0.04391% monobug....................... 0.04147% monopoison.................... 0.04025% gravity....................... 0.03659% trapper....................... 0.03415% sandstall..................... 0.02683% monoground.................... 0.02318% monofire...................... 0.02318% monoflying.................... 0.02196% sunstall...................... 0.01464% monosteel..................... 0.00732% monodark...................... 0.00488% allweather.................... 0.00366% Stalliness (mean: 0.038) -1.5|## |### -1.0|####### |############# -0.5|##################### |########################### 0.0|############################## |############################## +0.5|###################### |############### +1.0|######## |#### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.54%