weatherless...................55.58202% balance.......................48.49523% offense.......................42.01085% rain..........................16.25685% hail..........................10.86557% sun...........................10.25305% sand.......................... 9.60170% semistall..................... 4.95121% trickroom..................... 4.42850% hyperoffense.................. 3.91658% multiweather.................. 2.19291% monotype...................... 1.54931% tricksun...................... 1.09451% voltturn...................... 0.85366% tailwind...................... 0.84781% stall......................... 0.62614% dragmag....................... 0.47272% monoice....................... 0.42954% rainoffense................... 0.31673% hailoffense................... 0.30457% trickrain..................... 0.27195% tricksand..................... 0.25527% mononormal.................... 0.21134% monowater..................... 0.18924% monofighting.................. 0.15280% sunoffense.................... 0.14495% hailstall..................... 0.11148% monoelectric.................. 0.10640% trickhail..................... 0.08605% monodragon.................... 0.08036% batonpass..................... 0.07548% monofairy..................... 0.07039% sandoffense................... 0.06123% monograss..................... 0.05493% gravity....................... 0.05189% rainstall..................... 0.05088% monopsychic................... 0.04866% monorock...................... 0.04847% monoghost..................... 0.04429% monobug....................... 0.03474% monopoison.................... 0.02916% trapper....................... 0.01722% monoground.................... 0.01357% sandstall..................... 0.01345% monofire...................... 0.01323% monoflying.................... 0.01074% sunstall...................... 0.00986% monosteel..................... 0.00630% monodark...................... 0.00514% allweather.................... 0.00039% Stalliness (mean: 0.057) -1.5|## |### -1.0|###### |########### -0.5|################### |########################## 0.0|############################# |############################## +0.5|##################### |############### +1.0|######## |#### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.57%